egg changed the topic of #principia to: Logs: https://esper.irclog.whitequark.org/principia | <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly…
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<thunk> this joke is probably overplayed, but a high but non-polar inclination would give you the most cursed possible 'launch into the plane of the moon' mod.You start the moon in a circular orbit inclined 60 or 62 deg to the ecliptic, and then Lidov-Kozai oscillations shift the orbit to 45 deg inclination and approximately 0.8 (1-e^2=0.4 or so), and back again. The period would be about 11 years i think?Nobody will ever complain again!
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<thunk> i actually want to make the kozaimoon configuration now, this might be pretty interesting (and i can learn a bit more about how principia works)
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<RotorHead> Does installing principia mess up current saves? I think I might want to try it but if it only works on fresh saves then I’ll wait.
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<Clayel> only if you have interplanetary trajectories
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<Clayel> in which case, the planets will be in a completely different position and you're gonna miss your window
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<RotorHead> Ok
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<RotorHead> I think I’ll wait until I’m satisfied with my current save, I’m about to launch my first probes to Venus and Mars.
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<ezsnack> Thats where principia shines compared to conics :v
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<ezsnack> Interplanetary transfers are alot easier
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Reply to "ezsnack: Thats where principia shines compared to conics :v"
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<RotorHead> I find it pretty easy just using the pork chop planner and then advanced transfer to another planet in the maneuver planner.
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Reply to "ezsnack: Interplanetary transfers are alot easier"
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<RotorHead> In what way is it easier?
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<ezsnack> thats indeed easier lol, i meant no automation vs no automation
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<RotorHead> Got it
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<Clayel> they also dont bug out constantly
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<ezsnack> in principia you cant use the manoeuvre planner, it doesnt work
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Reply to "ezsnack: in principia you cant use the manoeuvre planner, it doesnt work"
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<RotorHead> So it’s just planning maneuver nodes by hand?
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<RotorHead> Shame, I really like the maneuver planner
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<ezsnack> i mean i also went full manual on conics before i was using principia :v its just more satisfying
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Reply to "ezsnack: i mean i also went full manual on conics before i was using principia :v its just more sa..."
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<RotorHead> True, but when running simulations over and over I find it quicker to just use the planner
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<ezsnack> for sure, but you cant in principia so get ready :V
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<RotorHead> My only experience with n body gravity in a game before is with Children of a Dead Earth, will principia be similar with plotting trajectories?
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<ezsnack> idk cuz i never played it :V
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<RotorHead> Ok, does it show your trajectory in reference to the sun or the planet you are in the sphere of influence of?
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<GoForPDI (less drag=more faster)> It shows relative to whatever the hell you want
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<ezsnack> you can always chose the reference frame at any point
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Reply to "GoForPDI (less drag=more faster): It shows relative to whatever the hell you want"
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Reply to "ezsnack: you can always chose the reference frame at any point"
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<GoForPDI (less drag=more faster)> well, except when in atmosphere, then you can’t use other bodies’ surface frames
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<RotorHead> Thanks, I’ll check it out
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<GoForPDI (less drag=more faster)> you have the choice of surface, inertial, body/parent, and body/parent Lagrange for every celestial
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Reply to "RotorHead: By setting a target?"
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<ezsnack> in short no, theres different uis for the plotting reference frame and visualization reference frame, completely unrelated to the target or anything else
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<GoForPDI (less drag=more faster)> Yeah. There is a special reference frame for the target vessel but that’s all that is tied to it
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<RotorHead> Are there any performance issues with principia? My pc is decent, and I run RP1 on high graphics
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<ezsnack> it runs worse but not terribly, it gets worse the more crafts there are in orbit
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<GoForPDI (less drag=more faster)> Yes, very yes - limit your warp speed and delete the asteroid configs
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<GoForPDI (less drag=more faster)> You’ll thank me later
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<GoForPDI (less drag=more faster)> I have 64 gb of RAM and a 4 year old i9 CPU, I still have FPS issues with Principia
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<GoForPDI (less drag=more faster)> especially when plotting long trajectories, that really slows it down
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<RotorHead> And are there any other mods that need to be installed? Any conflicts with RP1 mods?
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<GoForPDI (less drag=more faster)> No and no*
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<GoForPDI (less drag=more faster)> non-express mods yes though - anything that screws with your trajectory is a flat out no go
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<RotorHead> Ok, and you have to join the principia server to get a download for the mod right?
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<GoForPDI (less drag=more faster)> No, it’s just on GitHub
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<GoForPDI (less drag=more faster)> this is the Principia server :v
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<RotorHead> Got it, thanks a lot, I think I’ll check out principia when I get far enough in my current run. Do you recommend starting a fresh save?
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<GoForPDI (less drag=more faster)> Like ezsnack said it will completely break any interplanetary missions
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<RotorHead> Thanks
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<GoForPDI (less drag=more faster)> I’d recommend you play a normal save with Principia, get used to it, and then try some of the N-body shenanigans (the first to try is probably an L2 halo orbit lunar relay)
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<GoForPDI (less drag=more faster)> that should take about 400 m/s to get out there and then a station keeping burn every two weeks or so
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<Clayel> hm, is there a way to do a repeating alarm for KAC for that purpose?
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Reply to "GoForPDI (less drag=more faster): that should take about 400 m/s post TLI to get out there and then a station keeping burn ..."
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<RotorHead> L4 and L5 are the stable points right?
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Reply to "Clayel: hm, is there a way to do a repeating alarm for KAC for that purpose?"
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<GoForPDI (less drag=more faster)> There is, yeah. But ofc you have to do the burns yourself
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Reply to "RotorHead: L4 and L5 are the stable points right?"
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<GoForPDI (less drag=more faster)> Yeah, but you can’t reach the far side of the moon with those
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<GoForPDI (less drag=more faster)> not directly anyway
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<GoForPDI (less drag=more faster)> whereas a relay at L2 is all you need to get the entire far side
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Reply to "GoForPDI (less drag=more faster): Yeah, but you can’t reach the far side of the moon with those"
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<RotorHead> Won’t you need those points for the l2 sat to communicate with earth?
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<GoForPDI (less drag=more faster)> Nah, the halo orbit is wide enough to go around the moon
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Reply to "GoForPDI (less drag=more faster): Nah, the halo orbit is wide enough to go around the moon"
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<RotorHead> Oh right, I forgot how to visualize it
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<Clayel> does the halo orbit turn as the moon orbits?
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<GoForPDI (less drag=more faster)> yeah the satellite will always stay behind it and turn with it
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<GoForPDI (less drag=more faster)> but it gets either ejected into solar orbit or thrown into the moon after around three weeks
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<GoForPDI (less drag=more faster)> you are standing on a knife edge between solar and lunar orbit
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<RotorHead> Btw, how do you delete asteroid configs, I think you mentioned that earlier
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<GoForPDI (less drag=more faster)> just delete that folder
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<GoForPDI (less drag=more faster)> it will remove all the asteroids from your game, which will free up the trajectory computations used on them