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<boogie> to word that simply: do i use mechjeb or Kerbal Engineer to figure out the Delta-V of stages
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<ezsnack> mj
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<Kaga> how do you achieve SRM translunar injections for impact? i am kinda having a hard time getting the trajectories right, most of them miss
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Reply to "Kaga: how do you achieve SRM translunar injections for impact? i am kinda having a hard time ge..."
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<mako> this was an issue in the real world as well. the pioneer probe had retroboosters to correct overshoots
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<mako> these are in the game btw
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<Kaga> Seems interesting, might try to add some later
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<Butcher> If you have to hit then using liquid engines is probably a better bet.
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<Kaga> i think i am punishing myself too hard with this SRM type TLI lol
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<Kaga> or am i guaranteed to miss a lot?
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<Vlood> I assume you mean TLI, no lunar orbit insertion
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<Vlood> Higher dv is better, when it comes to variance
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<Kaga> so basically ramming speed to the moon?
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<Vlood> I suppose
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<Kaga> How do you time the burn right using principia and mechjeb? It sounds like a lot of trial and error or is there a method for it?
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<kuzinat0r> With liquid fuel engines you just click execute and do corrections with rcs
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<ezsnack> not when its unguided
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<kuzinat0r> Write your own integrator then)
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Reply to "Kaga: i think i am punishing myself too hard with this SRM type TLI lol"
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<mako> It’s quite difficult, and was difficult IRL too. Hence all the early American misses
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<mako> You’re dealing with a lot of variance
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<Kaga> Dw, @ezsnack helped me with the gist of solving the problem :3
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<mako> It’s a fun problem to solve. Mechjeb underestimates the dV so you need to aim so that you undershoot on the planner
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<mako> And of course the solid retro boosters work to scrub off speed