Judge_Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current (final?) version: 0.2.2.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Backup channel is ##KSPOfficial on libera.chat | Kerbal Soft-toy Program now on Steam
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<FLHerne> .outcome add Oops, wrong continent.
<LunchBot> Added outcome: Oops, wrong continent.
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<Mat2ch> !mission
<LunchBot> You forgot to deploy your solar panels before exiting orbit of Kerbin. You create orbital debris by exploding a suborbital rocket.
<Mat2ch> happens
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<Althego> leet time
<darsie> 1337
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<FLHerne> .mission You're really on the ball today, thanks to yesterday's project to build a craft that rolls on a ball.
<LunchBot> No mission found matching "You're really on the ball today, thanks to yesterday's project to build a craft that rolls on a ball.".
<Althego> .outcome add You need to hire all the vibe code cleanup specialists on the planet.
<LunchBot> Added outcome: You need to hire all the vibe code cleanup specialists on the planet.
<Althego> yes, that is a job now
<Althego> .mission add Generative AI designs all your spacecraft now.
<LunchBot> Added mission: Generative AI designs all your spacecraft now.
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<xxcoder> jeb couldnt handle it
<Althego> you cant handle the truth
<FLHerne> the truth is fine, the coffee not so much
<xxcoder> mission add fail btw fl
<FLHerne> yes, I saw
<xxcoder> lol ok
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<FLHerne> .outcome add Eve has no chill at all.
<LunchBot> Added outcome: Eve has no chill at all.
<raptop> It's chill enough that the explodium sea doesn't detonate
<xxcoder> ;mission add You decide to use explodium sea liquid from Eve as rocket fuel.
<LunchBot> Added mission: You decide to use explodium sea liquid from Eve as rocket fuel.
<raptop> !outcome explodium
<LunchBot> Unlucky for you, the KTSB has a literal mountain of evidence attesting the crimes. Lucky for you, the KTSB's warehouses were also constructed of explodium.
<raptop> !outcome explodium sea
<LunchBot> This triggers the explodium sea to explode.
<raptop> eh
<raptop> !outcome explodium sea
<LunchBot> The Explodium Sea lives up to its name.
<FLHerne> .outcome add You honestly have NO idea what's going to happen now.
<LunchBot> Added outcome: You honestly have NO idea what's going to happen now.
<FLHerne> .outcome add Oh neat, they ALL died! A bold scientific approach!
<LunchBot> Added outcome: Oh neat, they ALL died! A bold scientific approach!
<raptop> Incidentally, in RP-1, engines have a testing/reliability rating that goes from 0 (just started) to 10k. (arbitrary units)
<raptop> You can gain a maximum of 1k per flight, and will always hit that if the engine fails.
<FLHerne> That's a neat idea
<FLHerne> KSP engines' perfect reliability always seems out of keeping with their junkyard descriptions
<packbart> Kerbalism has something similar (max number of relights and two "quality" options for random failures). I eventually turned it off, though :)
<packbart> I remember a few other reliability mods but didn't look at them
<packbart> I did keep the reliability option on for things like solar panels, antennas, etc. because I could more easily put backup parts on the craft
<packbart> just not the engines. it would usually be a mission failure
<packbart> It made me build launchers with the actual launch escape motor and abort action groups, though :)
<raptop> Yeah, reliability works better when you're more of running a space program than directly flying the rockets
<packbart> I still use the staging sequence of solid boosters, liquid engines, then launch clamps. if one of the boosters failed to ignite, I could scrub
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<raptop> !outcome add It's really more of a bloodbarn or bloodwarehouse than a bloodshed...
<LunchBot> Added outcome: It's really more of a bloodbarn or bloodwarehouse than a bloodshed...
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<FLHerne> .mission add You create a mod that lets you use any tank part for any liquid. Fuel, oxidizer, xenon, mystery goo, blood...
<LunchBot> Added mission: You create a mod that lets you use any tank part for any liquid. Fuel, oxidizer, xenon, mystery goo, blood...
<xxcoder> liquidifed kerbals...
<xxcoder> ;outcome add Craft lands so hard that it liquifies all kerbals in it, but mission is a success otherwise.
<LunchBot> Added outcome: Craft lands so hard that it liquifies all kerbals in it, but mission is a success otherwise.
<raptop> Hey, at least this means more mystery goo experiments are available
<xxcoder> yup
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